All Against All
Melee, ranged & building chaos. Win by survival or most kills.
Automated release from commit https://github.com/BluevaDevelopment/BlueArcade_AllAgainstAll/commit/a40dfb857e7532a09201b9c6b65b9dd30ece1e3e
fix(all_against_all): credit knock-off kills to the last attacker