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Blue Arcade

The definitive minigame solution

Release Candidate 1 Experimental
Locked
- Fixed an error that appeared when disabling metrics.
Beta 7 Experimental
Locked
- Integrated an automatic module updater via the official Blueva Store
- Simplified module downloads by allowing names instead of numeric IDs (e.g., /baa module store download race instead of 9)
- Resolved stability issues and internal bugs within MenuAPI and ItemsAPI
- Patched minor visual and decoration glitches in Java menus
Beta 6 Experimental
Locked
- New minigame: SkyWars. A classic last player standing mode with islands, loot chests, and mid control. Supports both solo and team play through the TeamsAPI. Some store features are still pending, such as cage customization, kit purchases, and voting. More info: https://store.blueva.net/resources/resource/25-skywars/
- API decoupled from Bukkit to support multiple platforms (like Hytale).
- The /ba module store originals command now responds correctly.
- The /ba tops and /ba stats menus now use categories instead of having everything mixed together.
- Warning messages are now shown on join if you have OP and no modules are installed.
- Fixed setup messages that were not showing coordinates correctly.

Note: All modules need to be updated.
Beta 5 Experimental
Locked
- Resolved a critical dependency conflict that prevented the plugin from starting.
Beta 4 Experimental
Locked
- New Module Manager: The core no longer includes pre-installed minigames. You can now manage your modules using the "/baa module" command.
- In-Game Store: Search for modules with "/baa module store search <name>", view official content with "/baa module store originals", and install them directly using "/baa module store download <id>".
- Blueva Store Web: Browse the full catalog online at https://store.blueva.net/resources/category/3-blue-arcade-modules/. Community uploads will be supported after the beta.
- New Teams API: The core now natively supports and manages team-based minigame logic.
- New Minigame - Battle Royale: Available now as a standalone module to showcase the new Teams API capabilities. (Info: https://store.blueva.net/resources/resource/24-battle-royale/)
Beta 3 Experimental
Locked
- TNT Run is now available: ported from V2.
- Default songs have been added to Block Party.
- Fixed an issue where the API incorrectly flagged any non core song path as invalid.
Beta 2 Experimental
Locked
- Fixed an error when starting the plugin without Floodgate.
- All Against All and Snowball Fight no longer keep all players frozen before the game starts. Some other non-race minigames may have had the same issue.
- Kill effects were not working correctly and have been fixed.
- Death effects were not working correctly and have been fixed.
- Changed the default duration of victory effects to 30 seconds. If you tested the previous beta, you need to reset your files to see this change.

It is necessary to replace all module .jar files, as changes have been applied to all of them.
Beta 1 Experimental
Locked
BLUE ARCADE 3: PUBLIC BETA ANNOUNCEMENT
Today we’re officially introducing Blue Arcade 3… and opening its public beta.

HOW WE GOT HERE:
- Blue Arcade 1 started as a simple party-games plugin with multiple minigames.
- Blue Arcade 2 focused on internal improvements: fewer bugs, better structure, and the introduction of standalone arenas for single-game setups.
Solid… but still just a party plugin.

NOW COMES BLUE ARCADE 3
Blue Arcade 3 isn’t just another update, it’s a major evolution.
We go from “a party plugin with games” to a true modular game plugin.

Why? Because every game is now a module.
Our goal is to make Blue Arcade an all-in-one plugin for any server owner to run their games. The Blueva team will be releasing a massive library of classic and modern game modules for free and open source.

Want to change how SkyWars works? Or maybe code a custom BedWars? Just fork the code, mess with it, or build something new using the API.

For this beta, we’ve ported all the games from Blue Arcade 2, but expect many more minigames for the final launch. Good stuff takes time, and we’re busy polishing every single module to make sure they’re solid for your servers.

GENERAL IMPROVEMENTS IN V3
- Modular system: Each game is an open-source module (the code will be released soon).
- Improved gameplay: All games from V2 have been improved.
- Party system: Play with friends easily, the party leader decides which arena to play in.
- Shop system: Shop with victory effects/music, death effects, murder effects, and specific shops for each module.
- Leaderboards: Tops that allow players to compete for their position.
- XP system: XP system with configurable ranks, useful for creating a sense of progression while playing.
- Achievements: Achievements for the core game and each module, with lots of objectives.

IMPORTANT: THIS IS A BETA
We’re putting this out there specifically because we know there are bugs to find.
Do not use this in production environments.
Use it for testing, feedback, and bug reports.

If you're looking for something 100% stable, you should probably wait for the full release.
If you want to help us polish this and see what’s happening behind the scenes, we’d love to have your feedback.