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Blue Spoof

AI-powered fake players

Update 3.3.1 Main
Locked
  • Fixed Folia startup by embedding and relocating FoliaLib in the final JAR instead of downloading it at runtime.
  • Fixed movement isolation on Folia by creating the isolation world through a compatible internal world loader.
Update 3.3.0 Main
Locked
  • Added support for Paper 1.21.6/7/8
  • Added support for Paper 1.21.9/10
  • Fixed fake players not appearing in the tab list for already online players when ProtocolLib is installed.
Update 3.2.1 Main
Locked
  • Fixed missing MariaDB JDBC driver dependency causing SQL sync failures in Velocity.
  • Fixed auto config updater not working in Velocity.
Update 3.2.0 Main
Locked
  • Added Redis and SQL sync support for Velocity proxies (same as BungeeCord)
  • Added counter spoofing for Velocity to inflate player count with configurable minimum extra players, percentage boosts, hourly variations, and hard caps
  • Fixed Velocity proxy loading issue where BlueSpoofProxy would fail with "plugin is not registered" error
Update 3.1.0 Main
Locked
  • JAR file for proxy and backend unified into a single file
  • Dependencies are now loaded at runtime instead of being bundled.
  • Fixed Update Checker
Update 3.0.0 Main
Locked
  • Plugin renamed from Spoof Engine to BlueSpoof
  • Main command changed from /spoofengine to /bluespoof (aliases: bs, bspoof)
  • PlaceholderAPI identifiers updated from %spoofengine_% to %bluespoof_%
  • Version support updated to 1.21.11 and 26.1, support for additional versions will be added gradually as they are adapted to this new version
  • Added Connection module: controls ping and IP spoofing for fake players, batch connect with progress boss bar, nick reuse, and random IP assignment
  • Added Movement module: fake players roam the world naturally with human-like behavior, sprinting, jumping, micro-pauses, and automatic stuck recovery, configurable isolation in a hidden bedrock world
  • Added Trace module: record real player movement paths inside defined regions and replay them with fake players so lobbies stay naturally populated
  • Added Discretion module: hide BlueSpoof branding in console output and replace exposed commands with custom labels Added Ranks module: assign weighted ranks to fake players on join, supports LuckPerms commands and can sync rank data across backend servers
  • Chat module reworked: AI chat now supports multiple providers (OpenAI, Claude, Gemini, Grok, DeepSeek, Ollama) with automatic failover, added AI replies to private messages (/msg, /tell)
  • Events module: all example commands are now disabled by default to avoid unintended behavior on first install
  • Ping module removed: merged into the new Connection module
  • Proxy sync expanded: now supports TCP (default), Redis, SQL, and Plugin Messaging.
  • Added proxy counter spoofing: optionally add extra fake players to the proxy online count by fixed amount, percentage, or hourly schedule
  • Added proxy reconnection jitter: staggers fake player reconnects after backend restarts for a more natural look
  • Proxy expanded with multiple transport methods (TCP, Redis, SQL, Plugin Messaging), retry logic, and external state consumption
  • New command: /bluespoof movement: manage fake player roaming and waypoints
  • New command: /bluespoof trace: manage trace regions, recording, and playback
  • New command: /bluespoof control: direct manual control over a fake player
  • Added Folia support