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Blue Spoof

AI-powered fake players

Update 3.4.1 Main
Locked
  • Fake players can now pick up and equip armor more naturally.
  • Fixed fake players not taking damage from hits, lava, fire, and other normal damage sources.
  • Fixed repeated keepalive timeout messages for fake players on 26.1 servers.
Update 3.4.0 Main
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  • Added support for Paper 1.21.0/2
  • Added support for Paper 1.21.3
  • Added support for Paper 1.21.4
  • Added support for Paper 1.21.5
Update 3.3.5 Main
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  • Fixed proxy player counts staying incorrect after backend server restarts while fake players were connected.
  • Fixed event commands showing errors when no suitable player was available.
  • Fixed inconsistent command feedback between enabled and disabled Discretion Mode.
  • Fixed fake players failing to join on Folia 26.1 when the isolation world is enabled.
Update 3.3.4 Main
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  • Added compatibility with MySQL style database connection URLs for proxy synchronization.
  • Added automatic cleanup for outdated proxy sync data in MySQL/MariaDB and Redis.
  • Improved reliability of proxy placeholders and visible proxy totals after server restarts or connection issues.
Update 3.3.3 Main
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  • Improved fake player data handling during disconnects to help preserve their saved state.
  • Fixed fake players sometimes failing to join on Folia when they had saved data from another location.
  • Fixed warnings that could appear when disconnecting fake players on Folia.
Update 3.3.2 Main
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  • Added a short GUI button cooldown to prevent accidental double-click actions in menus.
  • Fixed Folia compatibility for fake player movement, roaming, following, and walk-to-player actions.
  • Fixed Folia disconnect issues that could crash the server when removing fake players or using Disconnect All.
  • Fixed Folia startup compatibility on newer 1.21.x builds.
  • Fixed Discretion Mode command suggestions so only authorized players can see hidden command labels.
  • Fixed hidden Discretion Mode command feedback not appearing in chat.
Update 3.3.1 Main
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  • Fixed Folia startup by embedding and relocating FoliaLib in the final JAR instead of downloading it at runtime.
  • Fixed movement isolation on Folia by creating the isolation world through a compatible internal world loader.
Update 3.3.0 Main
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  • Added support for Paper 1.21.6/7/8
  • Added support for Paper 1.21.9/10
  • Fixed fake players not appearing in the tab list for already online players when ProtocolLib is installed.
Update 3.2.1 Main
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  • Fixed missing MariaDB JDBC driver dependency causing SQL sync failures in Velocity.
  • Fixed auto config updater not working in Velocity.
Update 3.2.0 Main
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  • Added Redis and SQL sync support for Velocity proxies (same as BungeeCord)
  • Added counter spoofing for Velocity to inflate player count with configurable minimum extra players, percentage boosts, hourly variations, and hard caps
  • Fixed Velocity proxy loading issue where BlueSpoofProxy would fail with "plugin is not registered" error
Update 3.1.0 Main
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  • JAR file for proxy and backend unified into a single file
  • Dependencies are now loaded at runtime instead of being bundled.
  • Fixed Update Checker
Update 3.0.0 Main
Locked
  • Plugin renamed from Spoof Engine to BlueSpoof
  • Main command changed from /spoofengine to /bluespoof (aliases: bs, bspoof)
  • PlaceholderAPI identifiers updated from %spoofengine_% to %bluespoof_%
  • Version support updated to 1.21.11 and 26.1, support for additional versions will be added gradually as they are adapted to this new version
  • Added Connection module: controls ping and IP spoofing for fake players, batch connect with progress boss bar, nick reuse, and random IP assignment
  • Added Movement module: fake players roam the world naturally with human-like behavior, sprinting, jumping, micro-pauses, and automatic stuck recovery, configurable isolation in a hidden bedrock world
  • Added Trace module: record real player movement paths inside defined regions and replay them with fake players so lobbies stay naturally populated
  • Added Discretion module: hide BlueSpoof branding in console output and replace exposed commands with custom labels Added Ranks module: assign weighted ranks to fake players on join, supports LuckPerms commands and can sync rank data across backend servers
  • Chat module reworked: AI chat now supports multiple providers (OpenAI, Claude, Gemini, Grok, DeepSeek, Ollama) with automatic failover, added AI replies to private messages (/msg, /tell)
  • Events module: all example commands are now disabled by default to avoid unintended behavior on first install
  • Ping module removed: merged into the new Connection module
  • Proxy sync expanded: now supports TCP (default), Redis, SQL, and Plugin Messaging.
  • Added proxy counter spoofing: optionally add extra fake players to the proxy online count by fixed amount, percentage, or hourly schedule
  • Added proxy reconnection jitter: staggers fake player reconnects after backend restarts for a more natural look
  • Proxy expanded with multiple transport methods (TCP, Redis, SQL, Plugin Messaging), retry logic, and external state consumption
  • New command: /bluespoof movement: manage fake player roaming and waypoints
  • New command: /bluespoof trace: manage trace regions, recording, and playback
  • New command: /bluespoof control: direct manual control over a fake player
  • Added Folia support